|Rescued article requiring attention|
|This article was rescued from The Annex, a repository of pages deleted from Wikipedia for lack of notability. Please edit it to conform to this wiki's style guidelines before removing this notice.|
Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The final printed issue was #359 in September 2007.  Shortly after the last issue shipped in mid-August, 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current intellectual property rightsholder, re-launched Dragon as an online service at its website.
History[edit | edit source]
In 1975, TSR, Inc. began publishing The Strategic Review. At the time, roleplaying games were still seen as a sub-genre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself.
The following year, after only seven issues, TSR cancelled The Strategic Review and replaced it with two magazines, Little Wars, which covered miniature wargaming, and The Dragon, which covered role playing games. After 13 issues, Little Wars ceased publication and its content was folded into The Dragon (starting with issue 24). The Dragon later changed its name to Dragon Magazine and finally simply Dragon.
Dragon was the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of the Dungeons & Dragons game. A prime example is the Forgotten Realms campaign setting, which first became known through a series of Dragon articles in the 1980s by its creator Ed Greenwood. It subsequently went on to become one of the primary campaign 'worlds' for official Dungeons and Dragons products, starting in 1987.
Wizards of the Coast purchased TSR and its intellectual properties, including Dragon in 1997. Production was then transferred from Wisconsin to Washington state. In 1999, Wizards of the Coast was itself purchased by Hasbro, Inc.
In 1999 a compilation of the first 250 issues was released in PDF format with a special viewer including an article and keyword search in CD-ROM format. Also included were the 7 issues of The Strategic Review. This compilation is known as the software title Dragon Magazine Archive. Because of a conflict regarding the reprint rights for the Knights of the Dinner Table comic strips printed in Dragon for many years, the Dragon Magazine Archive is out of print and very hard to find.
In 2002, Paizo Publishing acquired the rights to publish both Dragon and Dungeon under license from Wizards of the Coast. It tied Dragon more closely to Dungeon by including articles supporting and promoting its major multi-issue adventures such as the Age of Worms and Savage Tide. Class Acts, monthly one or two-page articles offering ideas for developing specific character classes, were also introduced by Paizo.
On April 18, 2007, Wizards of the Coast announced that it would not be renewing Paizo's licenses for Dragon and Dungeon. Scott Rouse, Senior Brand Manager of Dungeons & Dragons at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world."  Paizo published the last print editions of Dragon and Dungeon magazines for September 2007.
In August of 2007, Wizards of the Coast announced their plans for the 4th edition of the Dungeons and Dragons game. Part of this announcement was the "D&D Insider" subscriber content on their Gleemax site that would include the new, online versions of both Dungeon and Dragon magazines along with tools for building campaigns, managing character sheets and other features.
Content[edit | edit source]
Although Dragon provided coverage of fantasy and roleplaying games in general, it became primarily a house organ for role-playing games produced by TSR (or more recently Wizards of the Coast), with a particular focus on D&D. Its coverage of games created by other companies is often peripheral.
Most of the magazine's articles provided supplementary material for D&D including new prestige classes, races, monsters and many other subjects that could be used to enhance a Dungeons & Dragons game. A popular long-running column Sage Advice offered official answers to Dungeons & Dragons questions submitted by players. Other articles provided tips and suggestions for both players and Dungeon Masters (DMs). It sometimes discussed meta-gaming issues, such as getting along with fellow players. At the end of its print run, the magazine also featured four comics; Nodwick, Dork Tower, Zogonia and The Order of the Stick. Previous popular gamer-oriented comic strips include Knights of the Dinner Table, Fineous Fingers, What's New with Phil & Dixie, Wormy, Yamara and SnarfQuest.
Many of the gaming world's most famous writers, game designers and artists have published work in the magazine. Through most of its run the magazine frequently published fantasy fiction, either short stories or novel excerpts. After the 1990's, the appearance of fiction stories became relatively rare. One late example was issue #305's featured excerpt from George R.R. Martin's later Hugo-nominated novel A Feast for Crows.
A regular feature of Dragon for many years was its "Ecology of ..." articles, in which a particular D&D monster received an in-depth review, explaining how it found food, reproduced, and so forth. Under Paizo's tenure such ecology articles became heavier in "crunch" (game mechanics) as opposed to "fluff" (narrative and description) than previously 
In the early 1980's, almost every issue of Dragon would contain a role playing adventure, a simple board game, or some kind of special game supplement (such as a cardboard cut-out castle). For example, Tom Wham's The Awful Green Things From Outer Space and File 13. These bonus features become infrequent after the 1986 launch of Dungeon magazine, which published several new Dungeons & Dragons adventures in each issue.
Awards[edit | edit source]
- 1986: Origins Award for Best Professional Roleplaying Magazine of 1985
- 1990: Origins Award for Best Professional Adventure Gaming Magazine of 1989
- 1994: Origins Award for Best Professional Gaming Magazine of 1993
- 1995: Origins Awards for Best Professional Gaming Magazine of 1994, Origins Adventure Gaming Hall of Fame
- 2004: Origins Award for Best Game Related Periodical 2003
- 2007: Origins Award for Best Non-Fiction Publication of the Year 2006
Notes[edit | edit source]
- Paizo Publishing to Cease Publication of DRAGON and DUNGEON
- Dragon and Dungeon Transition
- This according to editorials in issues 22 and 24 of The Dragon.
- Paizo Publishing to Cease Publication of DRAGON and DUNGEON
- Unofficial 4th Edition News Page said, D&D Insider ... contains a "Dungeon Master's Kit" ... "Character Generator" ... [and] "Dungeon & Dragon Magazines". ... dndinsider.com, which is due to go live soon ... I saw examples of the Dragon and Dungeon pages ... The intention is to provide subscriber services.
- http://paizo.com/writersguidelines/dragon_writers_guidelines.pdf - The Dragon Submissions Guidelines explicitly stated that Ecology articles "should have a hunter’s guidebook approach, although it should not be written 'in voice'" and further call out the exact format of Ecology articles, leaving less room for artistic license by the author.
[edit | edit source]
- New Dragon Magazine Home at Wizards of the Coast
- Dragon Magazine homepage
- Tholos - cross-referenced database of Dragon articles
- DragonDex - a complete, exhaustive, and up-to-date index to the contents of Dragon magazine.