Gathers information on an area.
AD&D[]
Divination[]
Debuted in the Player's Handbook as a cleric spell.
| Level: 4 | School: Divination |
| Components: V, S, M (a sacrifice, incense, and holy symbol) | |
| Range: 0 | Casting Time: 1 turn |
| Duration: Special | Saving Throw: None |
| Area: Special | |
Gathers information about a known location. Reveals the relative strength of creatures in the area, the quantity of treasure to be found there (rich, moderate, or poor), and the chance for incurring some supernatural wrath if the area is raided. The chance for a correct divination is 60% + 1% per caster level -- an incorrect divination will reveal false information, and the DM may modify this chance based on the nature of the location.
The sacrifice required for this spell is typically some creature, but it may also be valuable gems, jewelry, or magic items for an unusually potent divination.