Dispels good magic
AD&D 2e[]
Dispel Good[]
| Spell Level: 5 | Rarity: Common (Evil Clerics) |
| Spheres (Priest): Guardian, Summoning (School: Abjuration) | |
| Components: V, S, M (a holy symbol and holy water) | |
| Range: Touch | Casting Time: 8 |
| Duration: 1 rd/level | Saving Throw: Negates |
| Target: Creature touched | |
Dismisses good extraplanar creatures, protects the caster from such creatures, or removes good magical effects. The spell can affect a summoned creature of good alignment, a good creature from another plane, or a creature summoned by a good caster. Any such creature that attacks the caster while the duration is active takes a -7 penalty on attack rolls. To return such a creature to their plane of origin, the caster must touch the subject (via a melee attack). When touched, such creatures return to their home plane on a failed saving throw vs. spell. This use expends the spell, ending it.
Magical enchantments created by a good caster (such as a charm spell cast by a good wizard) that can normally be dispelled by dispel magic can also be dispelled via dispel good. Any such spells on the target creature are automatically removed. The spell also removes all forms of magical domination or posession, regardless of their source. This use also expends the spell, ending it.