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Finds natural traps and hazards.

Original D&D[]

The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 1

The caster locates any magical or mechanical traps within a radius of 3" for the duration., as long as they are outdoors.

AD&D[]

Detect Snares & Pits[]

Debuted in the Player's Handbook as a druid spell.

Level: 1 School: Divination
Components: V, S, M (mistletoe)
Range: 0 Casting Time: 3 segments
Duration: 4 rounds/level Saving Throw: None
Area: 1" path, 4" long

Outdoors, this spell makes apparent to the caster all forms of traps (deadfalls, missile traps, snares, etc.) that are in the area. Underground, the spell is only able to detect simple pits, not all forms of traps.