Allows the spellcaster to perceive magic that has been placed on some person, place, or thing.
Original D&D[]
Detect Magic[]
The spell is introduce in Men & Magic as a magic-user spell. Illusionists (in The Strategic Review 1-4), druids (in Supplement 3: Eldritch Wizardry), clerics, and anti-clerics can also use it. Dragon Magazine #12 preserved this spell on the Illusionist list, but lowered it to first level.
- Spell Level 1 (magic-user, cleric, or Illusionist [Dragon Magazine #12]) or 2 (illusionist)
Determines if some enchantment has been laid on a person, place, or thing. It has a limited range and short duration. It can discover, for instance, if some item is magical, or if a door has been held or wizard locked.
Supplement 1: Greyhawk[]
It is clarified as having a range of 6" and a duration of 2 turns.
AD&D[]
Detect Magic[]
Debuted in the Player's Handbook as a spell for the cleric, druid, and magic-user. It is elaborated upon in the Dungeon Master's Guide.
Cleric[]
Level: 1 | School: Divination |
Components: V, S, M (holy symbol) | |
Range: 3" | Casting Time: 1 round |
Duration: 1 turn | Saving Throw: None |
Area: 1" path, 3" long |
The caster detects any magic in the area, in the direction they are facing -- the caster can scan all around in 6 rounds. The spell is blocked by stone walls of more than 1' thickness, metal of 1/12' in thickness, and 3' of solid wood.
DM Advice: Detects the presences of dim or strong magic in the area.
Druid[]
Level: 1 | School: Divination |
Components: V, S, M (holy symbol) | |
Range: 0 | Casting Time: 3 segments |
Duration: 12 rounds | Saving Throw: None |
Area: 1" path, 4" long |
The caster detects any magic in the area, in the direction they are facing -- the caster can scan all around in 6 rounds. The spell is blocked by stone walls of more than 1' thickness, metal of 1/12' in thickness, and 3' of solid wood.
DM Advice: Detects the presences of dim or strong magic in the area.
Magic-User[]
Level: 1 | School: Divination |
Components: V, S | |
Range: 0 | Casting Time: 1 segment |
Duration: 2 rounds/level | Saving Throw: None |
Area: 1" path, 6" long |
The caster detects any magic in the area, in the direction they are facing -- the caster can scan all around in 6 rounds. The spell is blocked by stone walls of more than 1' thickness, metal of 1/12' in thickness, and 3' of solid wood.
DM Advice: Detects the intensity (dim, faint, moderate, strong, very strong, or intense) of the magic. There is a 10%/level chance of being able to detect the school of magic (abjuration, divination, etc.) can also be detected. For spells with multiple types, roll each chance seperately.