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E1 Death's Reach is a 96-page adventure module for Dungeons & Dragons 4th edition released in April 2009.

Spoiler alert: The following article contains spoilers for a Dungeons & Dragons product.

Official synopsis[]

Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures (beginning with this one) that spans the epic tier of gameplay.

Content[]

Development and release[]

Development[]

Death's Reach was written by Bruce R. Cordell and Chris Sims. Art was provided by Dave Allsop, Steve Argyle, Jason Engle, Soe Hemmi, Warren Mahy, Breanne Miller, Lee Moyer, Emi Tanji, Matias Tapia, Eric Williams, and Ben Wootten.

Release[]

Death's Reach was released by Wizards of the Coast in April 2009 for $24.95 US, or $27.95 Canadian.[1]

On June 24, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $12.99.

Reception and influence[]

Critical reception[]

As of 2023, Death's Reach reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Product page. Wizards.com, via Web Archive.
Dungeons & Dragons 4th edition
Core rules
Player's HandbookPlayer's Handbook 2Player's Handbook 3
Monster ManualMonster Manual 2Monster Manual 3
Dungeon Master's GuideDungeon Master's Guide 2
Starter Set
Supplements
Adventurer's VaultAdventurer's Vault 2Arcane PowerThe Book of Vile DarknessDark Sun Campaign SettingDark Sun Creature CatalogDemonomiconDivine PowerDraconomicon: Chromatic DragonsDraconomicon: Metallic DragonsDragon Magazine AnnualEberron Campaign GuideEberron Player's GuideForgotten Realms Campaign GuideForgotten Realms Player's GuideHammerfastInto the Unknown: The Dungeon Survival HandbookManual of the PlanesMartial PowerMartial Power 2Menzoberranzan: City of IntrigueMordenkainen's Magnificent EmporiumNeverwinter Campaign SettingOpen Grave: Secrets of the UndeadThe Plane Above: Secrets of the Astral SeaThe Plane Below: Secrets of the Elemental ChaosPlayer's Handbook Races: DragonbornPlayer's Handbook Races: TieflingsPlayer's Strategy GuidePrimal PowerPsionic PowerUnderdarkVor Rukoth
Adventures
Keep on the ShadowfellThunderspire LabyrinthPyramid of ShadowsDeath's ReachKingdom of the GhoulsPrince of UndeathKing of the Trollhaunt WarrensDemon Queen's EnclaveAssault on Nightwyrm FortressThe Slaying StoneOrcs of Stonefang PassDungeon DelveDungeon Magazine AnnualHalls of UndermountainMarauders of the Dune SeaRevenge of the GiantsScepter Tower of SpellgardSeekers of the Ashen CrownTomb of Horrors
Essentials
Starter SetRules CompendiumHeroes of the Forgotten KingdomsHeroes of the Fallen LandsMonster VaultDungeon Master's KitMonster Vault: Threats to the Nentir ValePlayer's Option: Heroes of ShadowPlayer's Option: Heroes of the Elemental ChaosPlayer's Option: Heroes of the FeywildThe Shadowfell: Gloomwrought and BeyondMadness at Gardmore Abbey
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