Dead Gods is a 188-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in November 1997.
Official synopsis[]
Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death.
Dead Gods is a 176 page adventure book featuring two scenarios that can be played separately or linked together.
In the first, the heroes are drawn into an epic quest to uncover the secrest behind the retuns of an infamous AD&D villain long thought dead. In the second, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it.
Dead Gods also features a Monstrous Compendium entry for a brand new fiend, full color illustrations to bring scenes alive for players, and a poster sheet of maps for the Dungeon Master.
Dead Gods builds on story elements first explored in the Planescape adventure anthology The Great Modron March, though that product is not required to use this one.
For 4 to 6 Characters of 6th to 9th levels.
Content[]
Development and release[]
Development[]
The book was written by Monte Cook. Art was provided by Dennis Kauth, Robert Lazzaretti, R. K. Post, Adam Rex and Joshua Gabriel Timbrook.
Release[]
Dead Gods was released by TSR in November 1997 for $[missing data] US or $[missing data] Canadian.
On January 10, 2017, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $9.99.
Reception and influence[]
Critical reception[]
As of 2023, Dead Gods reached the rank of Platinum seller on DriveThruRPG.
Influence on other works[]
External links[]
References[]