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Thank you Drizzt! But our article is in another castle!
This article title refers to a topic contained entirely within another campaign setting for which there is an established wiki. To avoid duplication of effort, this article contains only a short overview. For a complete article, see Daelkyr at the Eberron Wiki.

The daelkyr are a race originating in the Eberron campaign setting. Lords of the plane of Xoriat, the Realm of Madness, they are immortal and immensely powerful, and have legions of monsters created by them (like beholders, mind flayers and other kinds of aberrations) at their command. They resemble handsome humans bearing armor and weapons made from chitin and raw muscle.

Like the quori before them, the daelkyr tried to invade Eberron, but ultimately the Gatekeepers, a druidic sect dedicated to protecting the world from aberrations and outsiders, were able to sever the connection between Xoriat and Eberron. A few daelkyr were trapped in Khyber after the invasion was repelled, and they have been trying to get Xoriat coterminous with the material plane ever since. The daelkyr invasion was the main cause of the fall of the Dhakaan empire.