Heals hit point damage.
Original D&D[]
Cure Light Wounds[]
The spell is introduce in Men & Magic as a cleric spell. Anti-clerics can use the reversed form. Supplement 3: Eldtritch Wizardry allows druids to use the spell as well, though at a higher level.
- Spell Level 1 (clerics, anti-clerics), 2 (druids)
Roll 1d6+1. Over the course of 1 turn, the target heals this amount of HP.
Reversed[]
The reversed form of the spell is not mentioned, but presumably causes the above amount of damage.
Cure Serious Wounds[]
The spell is introduce in Men & Magic as a cleric spell. Anti-clerics can use the reversed form. Supplement 3: Eldtritch Wizardry allows druids to use the spell as well.
- Spell Level 4
Roll 2d6+2. Over the course of 1 turn, the target heals this amount of HP.
Reversed[]
The reversed form of the spell is not mentioned, but presumably causes the above amount of damage.
AD&D[]
Cure Light Wounds[]
Debuted in the Player's Handbook as a cleric spell and a druid spell.
Cleric[]
Level: 1 | School: Necromantic |
Components: V, S | |
Range: Touch | Casting Time: 5 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 1d8 hp. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 1d8 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.
Druid[]
Level: 2 | School: Necromantic |
Components: V, S, M (mistletoe) | |
Range: Touch | Casting Time: 4 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 1d8 hp. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 1d8 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.
Cure Serious Wounds[]
Debuted in the Player's Handbook as a cleric spell and a druid spell.
Cleric[]
Level: 4 | School: Necromantic |
Components: V, S | |
Range: Touch | Casting Time: 7 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 2d8+1 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 2d8+1 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.
Druid[]
Level: 4 | School: Necromantic |
Components: V, S, M (mistletoe) | |
Range: Touch | Casting Time: 6 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 2d8+1 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 2d8+1 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.
Cure Critical Wounds[]
Debuted in the Player's Handbook as a cleric spell and a druid spell.
Cleric[]
Level: 5 | School: Necromantic |
Components: V, S | |
Range: Touch | Casting Time: 8 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 3d8+3 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 3d8+3 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.
Druid[]
Level: 6 | School: Necromantic |
Components: V, S, M (mistletoe) | |
Range: Touch | Casting Time: 8 segments |
Duration: Permanent | Saving Throw: None |
Target: Creature touched |
The target heals 3d8+3 hit points. The target must be corporeal, living, and able to be harmed by normal weapons (creatures who can only be harmed by iron, silver, and/or magic weapons cannot be healed with this spell).
Reversed[]
The reversed form deals 3d8+3 hp damage if the caster touches the target. This may require a "to-hit" roll, if the creature is avoiding the caster's touch.