Snuffs out lights in the area.
AD&D 2e[]
| Create Darkness | |
|---|---|
| Spell Level: 3 | Rarity: Uncommon (drow, underdark natives) or rare |
| Schools: Alteration, Shadow | |
| Components: V, S | |
| Range: 40 yds. + 10 yds/level | Casting Time: 3 |
| Duration: Instantaneous | Saving Throw: Special |
| Area: 50-ft. radius | |
All nonmagical light-sources in the area are extinguished and cannot be lit for one hour. Magical light sources are allowed a save vs. disintigration, and on a failure, the light is snuffed out (the item is not destroyed). Magical light sources can repeat the save every turn with a +4 bonus, and re-light if they succeed on the save. If they fail every save for an hour, the spell ends and magical lights are re-lit.
The Dark Creepers are known to possess this as a spell-like ability.