Dungeons & Dragons Lore Wiki

Welcome to the Dungeons & Dragons Lore Wiki, an encyclopedia of official first-party D&D canon from 1974 to the current day.

We need editors! See the editing guidelines for ways to contribute.

READ MORE

Dungeons & Dragons Lore Wiki

Conjures an elemental that serves the caster.

Original D&D[]

Conjure Elemental[]

Debuted in Men & Magic, for the magic-user.

  • Spell Level 5
  • Range 24"

Conjures an Air, Earth, Fire, or Water elemental of 16 Hit Dice. The elemental will remain until dispelled, but the magic-user must concentrate on control, or the elemental will turn on the conjurer and attack them and anything that gets in their way. Being attacked, moving, or taking any other action will break this concentration. Only one elemental of each type may be summoned each day.

Conjure Fire Elemental[]

Introduced for the druid, in Supplement 3: Eldritch Wizardry

  • Spell Level 6
  • Range 24"

Conjures a fire elemental of 16 Hit Dice. There is a 1-in-12 chance that the caster calls 1d3 salamanders instead. There is also a 1-in-20 chance that the caster calls upon an exceptionally a large fire elemental (1d6 + 14 HD). The elemental summoned by this spell will not turn against the caster, as druids have a friendship with elementals.

Conjure Earth Elemental[]

  • Spell Level 7
  • Range 24"

Conjures an earth elemental of 16 hit dice. The elemental summoned by this spell will not turn against the caster, as druids have a friendship with elementals.

AD&D[]

Conjure Fire Elemental[]

Debuted in the Player's Handbook as a druid spell.

Level: 6 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 8"/level Casting Time: 6 rounds
Duration: 1 turn/level Saving Throw: None
Effect: Conjured fire elementals

A gate is opened to the elemental plane of fire, and a strong fire elemental is called. The conjured creature is friendly, helping wherever possible, including in combat. The following creatures may arrive in response to this spell:

  • 85%: a fire elemental of 16 HD
  • 9%: 1d3+1 salamanders
  • 4%: 1 efreeti
  • 2%: 1 fire elemental of (20+1d4) HD

DM's Advice: A holy (unholy) word spell hurls any elemental back to its home plane.

Reversed[]

The reverse of the spell dismisses creatures conjured by this spell. Only when cast by a druid can it dismiss salamanders, efreeti, or powerful fire elementals.

Conjure Earth Elemental[]

Debuted in the Player's Handbook as a druid spell.

Level: 7 School: Conjuration/Summoning
Components: V, S, M (mistletoe)
Range: 4" Casting Time: 1 turn
Duration: 1 turn/level Saving Throw: None
Effect: conjured earth elementals

A gate is opened to the elemental plane of earth, and a 16 HD earth elemental is called. The conjured creature is friendly, helping wherever possible, including in combat.

DM's Advice: A holy (unholy) word spell hurls any elemental back to its home plane.

Reversed[]

The reverse of the spell dismisses creatures conjured by this spell.