Allows the cleric to ask questions of divine powers.
Original D&D
Commune
Debuted in Men & Magic, for the cleric. Anti-clerics can use the spell as well.
- Spell Level 5
The cleric can ask three questions of "the powers above," and will receive a response with near-total knowledge and honesty. The cleric can conduct this only once a week (less often at the DM's option). Once per year, the cleric may perform a special communion that allows them to ask six questions.
Commune with Nature
The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.
- Spell Level 5
This spell can be cast only outdoors. The caster can ask three questions about nature to "the powers above," and will receive a response with near-total knowledge and honesty. The caster can conduct this only once a week (less often at the DM's option). Once per year, the cleric may perform a special communion that allows them to ask six questions.
AD&D
Commune
Debuted in the Player's Handbook as a cleric spell.
Level: 5 | School: Divination |
Components: V, S, M (holy symbol, holy water, incense) | |
Range: 0 | Casting Time: 1 turn |
Duration: Special | Saving Throw: None |
Area: Special |
Contacts the caster's deity (or agents thereof) to answer yes or no questions. The caster may ask 1 question per level, and the response will be accurate and truthful. The referee may limit this to once per adventure, once per week, or once per month at thier option, as the "gods" dislike frequent interruptions
DM's Advice: Most deities are not omniscient, so "I don't know" is a valid answer. The questions must be asked consecutively -- a large gap between question swill break the spell.
Commune with Nature
Debuted in the Player's Handbook as a druid spell.
Level: 5 | School: Divination |
Components: V, S, M (mistletoe) | |
Range: 0 | Casting Time: 1 turn |
Duration: Special | Saving Throw: None |
Area: One half mile per level |
The caster becomes one with nature, learning much about the surrounding territory. For each level, the caster may know one fact about the area covered by the spell -- the terrain, the plants, the minerals, the water sources, or the people dwelling in the area. The spell is only effective outdoors.