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Children of the Night: Werebeasts is a 98-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in [missing data].

Official synopsis[]

"I wouldn't do that if I were you," warned the stranger in an oddly irritated tone of voice. Yet the street thugs only laughed and struck at him harder. He fell to the ground and curled into a ball... and then that ball began to bulge as the stranger's clothes ripped at the seams, revealing the bristle of swiftly growing, shaggy hair.

Children of the Night: Werebeasts is the third book in a series that brings to (un)life the creature types treated in the bestselling Van Richten's Guides. Each of the creatures depicted herein carries its own history, its own special curse, and its own mini-adventure that will test the mettle and the wits of novice and experienced adventurer alike.

Some of the monsters that heroes will confront include the following:

  • Meeka, a cat that almost, but not quite, became human
  • Professor Arcanus, a collector of rather strange curiosities and artifacts
  • Mother Fury, a "woman" who loves what she is and wants to share her "gift"
  • Henri Milton, an artist who isn't sure if art imitates life or vice versa
  • Dr. Horstman, a scientist with a unique perspective on "progress"

These Are the Children of the Night

This product was designed for use with the RAVENLOFT campaign setting, but it can easily be adapted for use in any AD&D game world, or it can be used by itself for an evening of terror. 

For all character levels.

Content[]

Development and release[]

Development[]

The book was written by William W. Connors. Art was provided by Robh Ruppel and Kevin McCann.

Release[]

Children of the Night: Werebeasts was released by TSR in for $[missing data] US or $[missing data] Canadian.

On January 22, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $5.99.

Reception and influence[]

Critical reception[]

As of 2023, Children of the Night: Werebeasts reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
Adventures
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)
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