Prerequisite: Warlord, Rending Chains Warmaster feat
Chainbinders help their allies by constricting their enemies in spiked chains. This brutally efficient method of restraining your foes means that chainbinders tend to be grim and driven, leading more by a show of force than by clever strategems or personal charm. Chainbinders emerge from harsh circumstances, including goblin fighting-pits, the arenas of decadent city-states, and the brigands of lawless lands. Their ranks include hard-hearted mercenaries, gang leaders, and gladiators.
Chainbinder Path Features
Binding Action (11th level): When you spend an action point to make an attack with a flail and that attack hits, you can grab one creature hit by the attack.
Hindering Grasp (11th level): Any creature grabbed by you grants combat advantage.
Warlord's Chains (11th level): Choose one of the following warlord at-will powers that you know: brash assault, intuitive strike, or wolf pack tactics. The chosen power becomes associated with the Rending Chains Student feat, gaining its benefit.
Shredding Escape (16th level): Whenever an enemy shifts and would take damage from your Rending Chains Warmaster feat, you can instead deal ongoing damage to the enemy equal to your Strength modifier (save ends).
Ensnaring Chains | Chainbinder Attack 11 |
You whip your weapon around your foe, leaving an opening for your ally to strike. | |
Encounter + Martial, Weapon | |
Standard Action | Melee weapon |
Requirement: You must be wielding a flail | |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 2[W] + Strength modifier damage, and you grab the target. One of your allies adjacent to the target can make a melee basic attack against the target as a free action. |
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Dance of the Flail | Chainbinder Utility 12 |
You force your enemy to move against its will, allowing a nearby ally to lash out at it. | |
Daily + Martial, Stance | |
Minor Action | Personal |
Effect: Until the stance ends, whenever you attack with a flail and pull, push, or slide an enemy, one of your allies adjacent to that enemy at any point during the forced movement can make a melee basic attack against it as a free action. |
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Grab and Smash | Chainbinder Attack 20 |
You lash out with your weapon, drawing a foe closer. Then you snare a second enemy and slam it into the first. | |
Daily + Martial, Reliable, Weapon | |
Standard Action | Melee weapon |
Requirement: You must be wielding a flail | |
Target: One or two creatures | |
Attack: Strength vs. AC | |
Hit: 2[W] + Strength modifier damage, and you slide the target 3 squares to a square adjacent to you. If you hit two targets, each of them takes extra damage equal to your Strength modifier. |