Cavaliers are noble mounted knights who are capable of devestating charge attacks. It is a full 10-level prestige class.
- 1 Publication history
- 2 Prerequisites
- 3 Class Basics
- 4 Class Features
- 4.1 Level 1
- 4.2 Level 2
- 4.3 Level 3
- 4.4 Level 6
- 4.5 Level 10
- 5 Sample Character
AD&D 1st edition
The Cavalier was officially introduced in Dragon #72 (Apr 1983) as a fighter sub-class. It returned in Unearthed Arcana (1e) (1985), when it became a main class and the Paladin became a sub-class of Cavalier. In order to become a cavalier, the character must be in service to some a deity, noble, order, or special cause. And initially, the cavalier will be of Good alignment, whether Lawful, Neutral or Chaotic. It was also limited to the Elven, Half-Elven and Human Races.
- Alignment: Lawful (any)
- Base Attack Bonus: +8
- Skills: Handle Animal 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks
- Feats: Spirited Charge, Weapon Focus (lance), Mounted Combat, Ride-By Attack
- Fighter 8
- Paladin, Ranger 9
- Cleric, Monk, Rogue 12
- Wizard, Sorcer 16
- Hit Die: d10
- Skill Point Base 2
- Attack Bonus 1/level
- Saving Throws: Fort Good, Will Good
- Class Skills: Diplomacy, Handle Animal, Intimidate, Knowlege (nobility and royalty), Profession, Ride
Cavaliers continue to improve their special mount, if they have one.
Weapon and Armor Proficiencies
Cavaliers become proficient with all simple and martial weapons, all types of armor, and shields.
+2 competence bonus on Ride checks. Increases by +2 at level 4, 7, and 9.
Gain a competence bonus on Knowlege (nobility and royalty) checks equal to your Cavalier level.
Mounted Weapon Bonus (Lance)
+1 competence bonus on attack rolls with the lance when mounted. This increases by +1 every 4 levels.
You can declare a charge attack ot be a deadly charge. If you hit with that charge attack, you deal x3 damage (or x4 damage with a lance). This doesn't stack with the Spirited Charge feat. You can do this 1/day for every 2 cavalier levels.
Mounted Weapon Bonus (Sword)
+1 competence bonus on attack rolls with swords when mounted. This increases by +1 every 4 levels.
Burst of Speed
A mount can move up to x4 its normal speed when you make a charge attack. If you use this more than once per day on a given mount, it must make a DC 20 Will save after the charge or take 2d6 points of damage.
Full Mounted Attack
Your mount can take a single move action and you may still use the Full Attack action.
Your Deadly Charge damage increases to x4, or x5 with a lance.
Willem the Bold (CR 10) is a Fighter 8/Cavalier 2 intensely focused on mounted combat and high-damage attacking.