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Campaign Option: Council of Wyrms Setting is a 210-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in September 1999. It is a single-book revision of Council of Wyrms (1994).

Official synopsis[]

Create mighty dragon player characters for the AD&D® game!

Imagine that you are a dragon—prossessing amazing abilities, deadly breath weapons, claws like long swords, and teeth like daggers.

This Campaign Option provides everything you need to create a campaign for dragon player characters, dragon kindred, half-dragons, and dragon slayers.

Every page has been updated and expanded from the original COUNCIL OF WYRMS™ boxed set and includes:

  • Rules for creating dragon and kindred PCs
  • Campaign details revealing the secrets of dragonkind
  • New kits for dragon PCs
  • A series of adventures designed to challenge the strongest dragon characters
  • A 6-page full-color section illustrating dragon size comparisons
  • Details on all 15 metallic, chromatic, and gem dragons


The content of this book is fundamentally the same as the Council of Wyrms boxed set, with a few revisions.

  • Chapter One: Creating Characters describes rules for character creation and combat in the Council of Wyrms setting. It includes rules for playing dragons, half-dragons, and "kindred", or demihumans who possess a psychic link to a dragon. The standard mode of play is either to play a half-dragon, or to play a dragon/kindred pair. Ability score generation rules for dragons are given, with ability score adjustments based on type, for the fifteen metallic, chromatic, and gem true dragons. Dragons also possess unique level advancement rules that rely on age advancement. Rules for hatchlings also appear.
  • Chapter Two: Proficiences and Abilities describes rules for proficiencies, both combat and non-combat. Combat proficiencies include the dragon's natural weapons and flight techniques, while non-combat proficiencies are a mix of normal and dragon-specific skills, including psionic proficiencies.
  • Chapter Three: Dragon Kits details kits for dragons, half-dragons and kindred, including a dragon slayer kit.
  • Chapter Four: Draconic Combat provides rules for each dragon type's special attacks and qualities, resistance to non-magical weapons, and movement speeds.
  • Chapter Five: Io's Blood Isles introduces the island chain where the setting takes place. It details the islands' mythic origin, their climate, the major dragon clans, modes of address between dragons, systems of government, culture, and industry.
  • Chapter Six: The Council of Wyrms explores the titular hierarchy and system of laws.
  • Chapter Seven: Dragonkind explores dragons themselves: their aging, hoards, sleep, mating, religion, and magic.
  • Chapter Eight: Campaign Rules explores running campaigns in the setting, using dragons in other campaign settings (which the book does not recommend), and awarding experience.
  • Four short adventure modules:
    • Adventure One: Not the Draca is an adventure for four to six hatchling PCs.
    • Adventure Two: Color Blind is an adventure for four to six 3rd-level dragon PCs.
    • Adventure Three: The Terrible Alliance is an adventure for four to six 4th-level dragon PCs.
    • Adventure Four: Stolen Hoards is an adventure for four to six 6th-level dragon PCs.
  • An Appendix details dragon slayers a dragon sage kit, undead dragon slayer, a random spell generator, encounter tables, and character record sheets.

Development and release[]


The book was written by Bill Slavicsek. Art was provided by Brom, Arnie Swekel and Glen Angus.


Campaign Option: Council of Wyrms Setting was released by Wizards of the Coast in September 1999 for $[missing data] US or $[missing data] Canadian.

On May 30, 2017, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $14.99.

Reception and influence[]

Critical reception[]

As of 2023, Campaign Option: Council of Wyrms Setting reached the rank of Electrum seller on DriveThruRPG.

Influence on other works[]

External links[]


Advanced Dungeons & Dragons 2nd edition
Core rules
Player's HandbookDungeon Master Guide
Monstrous Compendium Volume OneMonstrous Compendium Volume TwoMonstrous Manual
First QuestIntroduction to Advanced Dungeons & Dragons GameThe Complete Starter SetDungeons & Dragons Adventure Game
Optional core rules
Player's Option: Combat & TacticsPlayer's Option: Skills & PowersPlayer's Option: Spells & Magic
Dungeon Master Option: High-Level CampaignsCampaign Option: Council of Wyrms
Supplement lines
Player's Handbook Rules SupplementDungeon Master's Guide Rules Supplement
Monstrous Compendium AppendixMonstrous Compendium Annual
Encyclopedia MagicaHistorical ReferenceThe Magic EncyclopediaMonstrous ArcanaPriest's Spell CompendiumWizard's Spell Compendium
Other supplements
Bastion of FaithBook of ArtifactsCastle SitesChronomancerCity SitesCollege of WizardryCountry SitesDen of ThievesDungeon Builder's GuidebookGuide to HellLegends & LoreRogues' GalleryShamanTome of MagicThe Vortex of Madness and Other Planar PerilsWarriors of HeavenWorld Builder's Guidebook
The Apocalypse StoneAxe of the Dwarvish LordsCleric's Challenge (II) • The Dancing Hut of Baba YagaDestiny of KingsDie Vecna Die!Dragon MountainDungeons of DespairFighter's Challenge (II) • The Gates of Firestorm PeakA Hero's TaleLabyrinth of MadnessThe Lost Shrine of BundushaturMoonlight MadnessThe Murky DeepNight Below: An Underdark CampaignA Paladin in HellReturn to the Tomb of HorrorsReverse DungeonRoad to DangerThe Rod of Seven PartsThe Shattered CircleThe Silver KeySwamplightTale of the CometTales of EnchantmentTemple, Tower, & TombThief's Challenge (II) • TSR Jam 1999Wizard's Challenge (II)