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Conjures lightning from a stormy sky.

Original D&D[]

The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid.

  • Spell Level 3
  • Range 36"

If there is any sort of storm, and the caster is outdoors, they can call down 1 bolt of lightning every 10 minutes, striking down from the sky. The lightning deals 8d6 damage, +1 damage/druid level, to any creature it hits.


Call Lightning[]

Debuted in the Player's Handbook as a druid spell.

Level: 3 School: Alteration
Components: V, S, M (mistletoe)
Range: 0 Casting Time: 1 turn
Duration: 1 turn/level Saving Throw: Halves
Area: 72" diameter

To use this spell, there must be weather conducive to lightning (it must be raining, cloudy and windy, hot and cloudy, or actively storming). After casting this spell, for the duration, the caster can call down a bolt of lightning, striking from the sky to the ground (thus, the spell is usually only effective outdoors). Any creature struck directly by the lightning takes 2d8 damage, +1d8 damage per caster level. Any creature within a 1" radius of the path or point of impact also takes this damage, but can make a saving throw to halve it. One bolt can be called each turn.

DM's Advice: A whirlwind formed by a djinn or air elemental can be used to summong half-strength lightning.