The caster blinks in and out of the material plane
AD&D[edit | edit source]
[edit | edit source]
Debuted in the Player's Handbook as a magic-user spell.
|Level: 3||School: Alteration|
|Components: V, S|
|Range: 0||Casting Time: 1 segement|
|Duration: 1 round/level||Saving Throw: None|
|Target: the caster|
Each minute that the spell is in effect, the caster "blinks" out of this plane and then back in a random direction after a random period of time.
Roll 2d4 each round, and on that segment, the caster will blink out. They appear again 2' distant from their initial location in a random direction (roll 1d8: 1 = ahead and to the right, 2 = right, 3 = behind and to the right, 4 = straight behind, 5 = behind and to the left, 6 = left, 7 = ahead and to the left, 8 = straight ahead). If the area the caster is to appear is occupied by an object, they travel in the same direction up to 10' -- if this isn't enough to get a clear space, the caster is trapped on the etheral plane. During and after the segment in which the caster blinks, only attacks that hit both the area they disappear form and the area they appear into (area attacks such as dragon breath or fireball) affect the caster. Other attacks must happen before the segment comes to pass.
The caster may make melee attacks normally while the spell is in effect, but any more complex actions have a 25% failure rate, happening in the wrong plane or in the wrong direction -- the DM determines the precise effects of failure depending on the action performed.