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Arms and Equipment Guide is a 160-page sourcebook for Dungeons & Dragons 3.0 released in March 2003.

Official synopsis

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.

Content

Development and release

Development

Release

Arms and Equipment Guide is was released in March 2003 for a retail price of $26.95 US, or $37.95 Canadian.[1]

Reception and influence

Critical reception

Influence on other works

External links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Arms and Equipment Guide (3e), Wizards.com product page.
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Dungeons & Dragons Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen