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Arms and Equipment Guide is a 160-page sourcebook for Dungeons & Dragons 3.0 released in March 2003.

Official synopsis[]

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble:

  • A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles;
  • over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor;
  • over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and

rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.

Content[]

Development and release[]

Development[]

Arms and Equipment Guide was written by Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt. Art was provided by Dennis Cramer, David Day, Todd Gamble, David G. Martin, Eric Peterson, Scott Roller, and Sam Wood.

The book takes its name from the AD&D 2nd edition sourcebook, DMGR3 Arms and Equipment Guide (2e) (1991).

Release[]

Arms and Equipment Guide was released by Wizards of the Coast in March 2003 for $26.95 US, or $37.95 Canadian.[1]

On May 28, 2013, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $10.99.

Reception and influence[]

Critical reception[]

As of 2023, Arms and Equipment Guide (3e) reached the rank of Gold seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Product page. Wizards.com, via Web Archive.
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen