Appendix D: Dungeon Master Inspiration refers to a list of recommended reading for Dungeon Masters appearing in the Dungeon Master's Guide (5e) (2014), p.316.

List of books by category[edit | edit source]

Real-world history and myth[edit | edit source]

  • A Magical Medieval Society: Western Europe, by Joseph Browning and Suzi Yee.
  • The Encyclopedia of Things That Never Were, by Robert Ingpen.
  • The Medieval Fortress, by J.E. Kaufmann and H.W. Kaufmann.
  • Castles, by Alan Lee and David Day.
  • Castle, by David Macaulay.
  • Le Morte d'Arthur, by Sir Thomas Malory.
  • The Time Traveler's Guide to Medieval England, by Ian Mortimer.
  • Cities of the Renaissance World, by Michael Swift and Angus Konstam.
  • The Mapmakers, by John Noble Wilford.
  • The New Dictionary of Cultural Literacy, by E.D. Hirsh Jr.

Writing[edit | edit source]

  • Under the Black Flag, by David Cordingly.
  • Writing Fiction, by Janet Burroway.
  • Immediate Fiction, by Jerry Cleaver.
  • The Art of Dramatic Writing, by Lajos Egri.
  • Creating Character: Bringing Your Story to Life, by William Bernhardt.
  • Perfecting Plot: Charting the Hero's Journey, by William Bernhardt.
  • Story Structure: The Key to Successful Fiction, by William Bernhardt.
  • On Writing: A Memoir of the Craft, by Stephen King.
  • Story: Substance, Structure, Style and the Principles of Screenwriting, by Robert McKee.
  • The Anatomy of Story, by John Truby.
  • Save the Cat, by Blake Snyder.
  • The Writer's Complete Fantasy Reference, by Writers Digest.

Game design[edit | edit source]

  • Variety Puzzles and Games series, by PennyPress.
  • Things We Think About Games, by Will Hindmarch and Jeff Tidball.
  • A Theory of Fun for Game Design, by Raph Koster.
  • Hamlet's Hit Points, by Robin D. Laws.
  • Game Design: A Book of Lenses, by Jesse Schell.

The art of GMing[edit | edit source]

  • Master of the Game, by Gary Gygax.
  • Role-Playing Mastery, by Gary Gygax.
  • Play Unsafe: How Improvisation Can Change the Way You Roleplay, by Graham Walsley.

Games and sourcebooks[edit | edit source]

History of gaming[edit | edit source]

  • Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It, by David M. Ewalt.
  • The Bones: Us and Our Dice, by Will Hindmarch.
  • Playing at the World, by Jon Peterson.

See also[edit | edit source]

References[edit | edit source]

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