Befriends a wild beast for a long time.
AD&D[edit | edit source]
Animal Friendship[edit | edit source]
Debuted in the Player's Handbook as a druid spell.
|Level: 1||School: Enchantment/Charm|
|Components: V, S, M (mistletoe and a piece of food for the animal)|
|Range: 1"||Casting Time: 6 turns|
|Duration: Permanent||Saving Throw: Negates|
|Target: One neutral animal|
This spell allows the caster to make friends with an animal. The animal must have a neutral alignment, and must be of at least animal intelligence, but of no more than semi-intelligence. The animal is allowed a save when the casting begins, and if they fail, they stand still for the entire casting time. Thereafter, the creature follows the caster about. The caster can have a number of HD of animals befriended with this spell equal to up to twice their level.
The caster can teach it 3 specific "tricks" per point of Intelligence it possesses. Training each trick requires 1 week, and must be done within 3 months of first befriending the creature.
Creatures left alone for more than 3 days revert back to their natural state.
DM's Advice: The spell is only effective if the intention to befriend the animal is honest -- an animal can sense a druid using this spell for some ulterior motive.