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Allows the caster to control the illumination and fuel consumption of a fire.


Affect Normal Fires[]

Debuted in the Player's Handbook.

Level: 1 School: Alteration
Components: V, S
Range: 1/2" per level Casting Time: 1 segment
Duration: 1 round/level Saving Throw: None
Target: A fire up to 3' in diameter

The caster causes a target fire to reduce in size and light to become like candlelight, or to increase to the power of torchlight. This proportionally increases or decreates the fuel that the fire consumes. It doesn't affect the heat of the fire.

This spell can alter the light shed by a flame (as long as the flame is not magical in nature).

A caster can affect any fire in the area of effect in the following ways while the spell lasts:

  • Increase or reduce the illumination by any amount (from shadowy illumination to bright daylight)
  • Increase the radius of the illumination up to double the usual radius
  • Reduce the radius of the illumination by any amount
  • Expend the spell to immediately extinguish all flames in the area.

These alterations don't affect the heat, damage, or fuel consumption of the flames while they last.


  • Spell Level 1
  • Schools: Transmutation (Alchemy, Fire)
  • Target: All fires in 10-ft. radius area from a point up to 15 ft./level distant
  • Casting Time: 1 Action (1)
  • Duration: 2 rds/level
  • Rarity: Common


This spell is most useful for an adventuring wizard in altering the illumination of their allies' fires. The wizard can increase the illumination to make creatures hiding at the edges visible, can brighten it to dazzle enemies that hate daylight, or can reduce it to better conceal the party without totally extinguishing the fires.

This spell is also useful for instantly putting out any fires that spring up, and as such is used by a lot of apprentice casters, or less cautious fire mages, to control the damage they do. This also makes it useful for dealing with enemies that light things on fire, at the very least removing that aspect from the battlefield.