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Appearance and personality
Most aasimar are descended from one of the humanlike nomadic eladrin of Arborea, the animal-like guardinals of Elysium, or the rare rilmani of the Outlands. An aasimar's appearance and supernatural abilities often reflect their celestial ancestor. As a result of their heritage, aasimar are usually good, and evil aasimar are rare.
A few aasimar are blessed with wings. Among the many rare traits observed among some aasimar include the ability to put animals at ease, silver skin, and doglike ears.
Abilities and traits
Aasimar are exceptionally wise and charismatic, with some noted for their strength. They possess darkvision, able to see without light, and for those allies who cannot, they have the supernatural ability to produce bright light. They are supernaturally resistant to cold, and often other elements like acid and lightning. They have sharp senses, and are difficult to sneak up on.
Aasimar typically live slightly longer than humans, with the oldest on record reaching over 150 years.
Aasimar are rare, and have no societies of their own. Instead, they live among other cultures and follow the traditions and practices of their hosts. They fit in best in upright, law-abiding cultures, where their strong moral instincts make them a boon to society rather a nuisance.
Individual aasimar are highly likely to become paladins or clerics. They favor large, heavy weapons and polearms. A small but significant proportion of aasimar become arcane spellcasters in service to some noble cause.
- Seraphistus, Prince of Statues, a golden-eyed aasimar thief
AD&D 2nd edition
The aasimar first appears in the Planescape Monstrous Compendium Appendix II (1995), a year after the introduction of their evil counterpart, the tiefling. Aasimar player characters can be of any class, but their character level is limited: at best a 17th level cleric or 16th level paladin.
D&D 3rd edition
Aasimar appear alongside tiefling in the D&D third edition Monster Manual (2000). They became a playable race with the release of the Forgotten Realms Campaign Setting (2001), which introduced the Equivalent Character Level (ECL) system to allow fans of Drizzt Do'Urden to play more powerful races like drow.
The aasimar is an original creation of Dungeons & Dragons, a good-aligned counterpart to the evil tiefling. It draws inspiration from popular depictions of angels.
The aasimar is named after the aasimon, a type of celestial.
- Planescape Monstrous Compendium Appendix II (1995), p.6-7.
- D&D 3.5 Monster Manual (2003), p.209.
- The Planewalker's Handbook (1996), p.70-71; 81. Cite error: Invalid
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- Warriors of Heaven (1999)
- Races of Faerun (2003).