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A Frigid Demise is a 6-page short adventure module for Dungeons & Dragons 3rd edition released on June 8, 2001. It is suitable for player characters of 13th level.

Spoiler alert: The following article contains spoilers for an adventure module.

Official synopsis[]

A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.

Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.

Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex encounter for four 13th-level characters.

Charasta, an old white dragon, has not reached her age by being unprepared or foolish -- she is, in fact, much more intelligent than most white dragons. Her lair is well defended and tailor-made to help her defend herself. Not only that, but when she leaves the caves to hunt, she's taken to using change self to disguise her exact color.

You can insert her small cave system into almost any subterranean adventure -- any time the PCs are exploring an underground area near a river. The dragon uses a new magic item to keep her lair always chilly, so there's no need to use this encounter in an arctic area -- even a tropical area would work (and really surprise the PCs!). Meeting Charasta can be the climax of a longer dungeon-style adventure, or you could run A Frigid Demise all by itself as a dragon-hunt.

Adventure Preview

Area 3: Hidden Cave (EL 5)

A long shaft rises up out of the water into the ceiling of this cave. The sides of the shaft glisten; jagged shards of wet ice coat every surface.

At the top of the shaft lies a cave coated with ice. The ceiling is thick with particularly large stalactites.

The walls of the shaft are coated with ice, so the Climb DC is 30. Further, a character touching any of the surfaces including the floor, walls, and ceiling in the hidden cave, must make a Reflex save (DC 20) or slip due to the slickness of the ice.

Trap. Unless the PCs locate a hidden stone lever at the bottom of the shaft (DC 30 to do so) and pull it down, the stalactites immediately above the shaft in the cave are rigged to fall when anything passes 20 feet above the surface of the water. Anyone struck by these falling stones while climbing must make an immediate Climb check with a -4 penalty or fall.

Falling Stalactites: CR 5; Falling mass of rocks (10d6); Reflex save halves damage (DC 15); Search (DC 28); Disable Device (DC 24).

Treasure. Within the largest stalactite that remains held fast to the ceiling is a secret compartment (DC 28 to find) that is locked (DC 30 to open -- the key can be found in Area 7). Within this compartment, Charasta keeps a special treasure: a white diamond worth 5,000 gp, which the dragon's mother gave her from her own hoard.

Charasta's Tactics. Charasta can appear here in a smaller form. She does not come here when threatened and, in fact, will teleport away rather than be cornered in the hidden cave.

Plot[]

Background[]

Synopsis[]

Development and release[]

Development[]

The book was written by Monte Cook. Art was provided by Cynthia Fliege, Sean Glenn and Dennis Kauth.

Release[]

A Frigid Demise was originally released for free on the Wizards of the Coast website on June 08, 2001, as part of its Original Adventures series. It remained online until around 2014.

On July 05, 2016, it was re-released on digital sale. It is currently available on DriveThruRPG and Dungeon Masters Guild for $0.99.

Reception and influence[]

Critical reception[]

As of 2023, A Frigid Demise reached the rank of Silver seller on DriveThruRPG.

Influence on other works[]

External links[]

References[]


Original Adventures 3e web series
The Alchemist's EyrieBad LightBad Moon WaningBase of OperationsBlack RainThe Burning PlagueCave of the SpidersThe Crumbling Hall of the Frost Giant JarlA Dark and Stormy KnightDesert SandsDry SpellEnvironmental ImpactThe Ettin's RiddleAn Eye for an EyeThe Eye of the SunFait AccompliFallen AngelFang, Beak, and ClawForce of NatureA Frigid DemiseFrozen WhispersThe Ghosts of AnielA Harvest of EvilHasken's ManorHaunting LodgeHouse of HarpiesAn Icy HeartIll Wind in FriezfordInto the Frozen WasteJungle SecretsThe Kopru RuinsLegend of the Silver SkeletonLest Darkness RiseLochfell's SecretLuck of the DrawManifesting: A TaleMatters of VengeanceThe Ministry of WindsOne Last RiddleA Question of EthicsRoad to OblivionThe Sea WitchThe Secret of the Windswept WallSelf-Fulfilling Prophecy?Sheep's ClothingShoals of IntrigueShrine of the Feathered SerpentSomething's CookingStart at the EndStone DeadTarus's BanquetThe Temple of RedcliffTest of the DemonwebThicker Than WaterThe Thunder BelowTiger's PalaceTo Quell the Rising StormTomb of HorrorsTower in the IceThe Tower of DeceptionThe Treasure of the Black VeilsThe Unwavering PathThe Vessel of StarsWar of DragonsWhite Plume MountainWreck Ashore
Dungeons & Dragons 3.0
Core rules
Player's HandbookDungeon Master's GuideMonster ManualDungeons & Dragons Adventure Game
Supplements
Arms and Equipment GuideBook of ChallengesBook of Vile DarknessDefenders of the FaithDeities and DemigodsEnemies and AlliesEpic Level HandbookFiend FolioGhostwalkHero Builder's GuidebookLiving Greyhawk Gazetteer (Gazetteer) • Manual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPsionics HandbookSavage SpeciesSong and SilenceStronghold Builder's GuidebookSword and FistTome and Blood
Adventures
The Sunless CitadelThe Forge of FuryThe Fright at TristorThe Speaker in DreamsThe Standing StoneReturn to the Temple of Elemental EvilHeart of Nightfang SpireDeep HorizonLord of the Iron FortressBastion of Broken SoulsCity of the Spider Queen