A Dozen and One Adventures is a 128-page sourcebook for Advanced Dungeons & Dragons 2nd edition released in April 1993.
Official synopsis[]
High Adventure is Your Companion Throughout the Land of Fate!
There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek.
A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea, and other wonders too amazing to mention.
This adventuresourcebox contains a 64-page booklet of 13 adventures, a 32-page campaign guide describing Muluk, the northern lands, and several new magical items, maps of Muluk and Krakal-Niraan and 4 other map cards, and four MC instert pages featuring NPCs.
Recommended for use with the Arabian Adventures rulebook.
Note: Poster map and random roll tables found on inside cover are not available with this product.
Content[]
Development and release[]
Development[]
The book was written by Steve Kurtz. Art was provided by Karl Waller.
Release[]
A Dozen and One Adventures was released by TSR in April 1993 for $[missing data] US or $[missing data] Canadian.
On October 07, 2014, it was re-released in digital format. It is currently available on DriveThruRPG and Dungeon Masters Guild for $7.99.
Reception and influence[]
Critical reception[]
As of 2023, A Dozen and One Adventures reached the rank of Gold seller on DriveThruRPG.
Influence on other works[]
External links[]
References[]